Graphics-related research at Caltech primarily focuses on
the mathematical foundations of computer graphics.
Caltech’s research explores and develops
new approaches to modeling, rendering, simulation and scientific
visualization, and is highly connected to our work on
human/computer interaction. New methods are needed to increase
modeling fidelity, “fluency,” and interactivity. This is
accomplished using mathematical principles from differential
geometry, constrained optimization, integral equations and piecewise
differential equations, as well as physical principles such as the
mechanics of solids and the physics of light. The Caltech computer
graphics research efforts are led by
Mathieu Desbrun (Applied Geometry Lab),
and Peter Schröder
(Director, Multi-Res Modeling Group).
The Caltech approach to computer graphics research is unique in its
mathematical rigor. A common theme throughout our work is an emphasis
both on correct underlying mathematical foundations and on careful
realization in efficient, robust algorithms.
Affiliations, Collaborators and Projects
NSF Science and
Technology Center for
Computer Graphics and Scientific Visualization
We have been awarded an
Large Scientific and Software Data Set Visualization
grant to support our work in
Multiresolution Visualization Tools for
Interactive Analysis of Large-Scale N-Dimensional Datatsets.
We are part of the Caltech site of the
Human Brain Project.
The local project is titled Goal
Directed Magnetic Resonance Brain Micro-Imaging.
Multi-Resolution Simulation & Engineering Design
We are conducting visualization research within the
Center for Simulating Dynamic
Response of Materials, which is supported by the
DOE’s Advanced Simulation and Computing Program
Last modified: August 27, 2002[email protected]